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FACT Magazine – Issue 005 (Gabriel Massan)

349 SEK
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SWEDEN SHIPPING Shipping Class 1 = 40 SEK
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Shipping Class 3 = 90 SEK EUROPE SHIPPING Shipping Class 1 = 100 SEK (approx 10 EUR)
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Shipping Class 3 = 200 SEK (approx 20 EUR) OUTSIDE EUROPE SHIPPING Shipping Class 1 = 150 SEK (approx 15 USD)
Shipping Class 2 = 200 SEK (approx 20 USD)
Shipping Class 3 = 300 SEK (approx 30 USD)

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Over the last 20 years, Fact magazine has operated at the intersection between electronic music and cutting edge contemporary art. A part of The Vinyl Factory Group, Fact engages with a global audience of over 1million readers via its audio visual online channel, and is now relanching its much loved print magazine in a new format this year. Each issue will launch in tandem with a major exhibition at 180 The Strand, curated and presented by Fact.

In this issue:

Fact launches art and gaming print issue featuring Gabriel Massan & LYZZA, Jon Rafman and Kali Malone.

Fact’s freshly redesigned print magazine also features Theo Triantafyllidis, Danielle Brathwaite-Shirley and Campbell Addy.

Gabriel Massan & LYZZA, Jon Rafman, Kali Malone and Gabriel Moses feature on the cover of Fact’s S/S 2023 issue, which also focuses on the artists pushing video games into exciting, unexpected directions.

Inside this issue of the freshly redesigned Fact is an original artistic contribution by Jon Rafman, whose computer-generated fever dream Minor Daemon recently exhibited at 180 Studios. This was also the setting for the cover photoshoot with Gabriel Massan and LYZZA, whose accompanying interview details Massan’s Third World, which they describe as a “consciousness-raising game that explores Black-indigenous Brazilian experience.”

Elsewhere in Fact issue five, we shine a light on the absurd genius of Theo Triantafyllidis, whose works typically consist of immersive environments which double as humorous social commentary on the neoliberal forces shaping the internet today, and artist Danielle Brathwaite-Shirley, who discusses how her art investigates the ways in which digital media and technologies are an extension of our material existences.

In addition, Hans Ulrich Obrist asks a range of artists what elements every good video game should have, and we take a retro-futurist look at our Future Shock exhibition as we prepare to launch a virtual version created by the artist Weirdcore.

Beyond art and gaming, Fact’s new issue also celebrates the unique and diverse artistic visions of Kali Malone and Martine Syms, as well as Campbell Addy and Gabriel Moses, who recently held acclaimed solo exhibitions at 180 Studios.

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