Game Changers: The Video Game Revolution
Shipping Class 2 = 60 SEK
Shipping Class 3 = 90 SEK EUROPE SHIPPING Shipping Class 1 = 100 SEK (approx 10 EUR)
Shipping Class 2 = 150 SEK (approx 15 EUR)
Shipping Class 3 = 200 SEK (approx 20 EUR) OUTSIDE EUROPE SHIPPING Shipping Class 1 = 150 SEK (approx 15 USD)
Shipping Class 2 = 200 SEK (approx 20 USD)
Shipping Class 3 = 300 SEK (approx 30 USD)
NOTE: You can buy as many items you want within the same shipping class. Read more » ×
An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more
A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design. An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more.
Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation. A glossary of key words and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book’s 300 entries. Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest ranging survey of games and gaming available today.
Related products
-
Design
Hi-Fi: The History of High-End Audio Design
At a time when sales of vinyl records have hit a 25-year high, and analog technologies are providing the kind of extraordinary audio experiences that our increasingly digital world has started to remove, Hi-Fi is essential reading. This unique book explores just how, when, and why the world fell in love with the look, feel, […]
849 SEK -
Graphic Novels
Gamish: A Graphic History of Gaming
Golden Axe. The Sims. Half Life. Mega Drive. SNES. Like many teenagers around the world, Edward Ross grew up on a steady diet of video games and fascinating gadgets. As he continued to obsess over video games while drawing comic books, he started wondering what it was that made them more than just a pastime. […]
235 SEK -
Graphic Design
Making Videogames: The Art of Creating Digital Worlds
An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores […]
349 SEK -
Art - Biography - Design
Doom Guy: Life in First Person
The inspiring, long-awaited autobiography of video game designer and DOOM cocreator John Romero. Doom Guy: Life in First Person is the long-awaited autobiography of John Romero, gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues […]
275 SEK